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This time we tried something new for the construction of the table. We built five single
racks and mounted a chipboard as tabletop on each of it. Then we screwed the chipboards
together to make sure that they are plane.
The advantage of this design that it needs no frame. In addition it's a modular concept.
If we should have any need for a new basic shape sometimes, it will be easy to rearrange
the tables.
Afterwards we outlaid the tracks just the way we designed it in Slotman. The first step
is to check that the track pieces fit together without too much twisting.
The next step is to build the crossovers. At this point of time the whole setup is only
temporary and so for it is sufficient to use the included plastic supports, timber wedges
or whatever. The aim is to get a feeling for the inclinations and to eliminate any kinks.
Are you satisfied with the visual result, you can start with the most important part of
setting up a new track - testdriving. And you should a lot of testdriving for several
reasons.
One objective is to identify any hidden faults in the layout. This could be kinks at
crossovers, where the cars deslot easily, or a underpass that is too low, or similar issues.
Such hickups should be found very fast and solved as fast.
The second objective needs more time to be verified - is the layout fun to drive?
Of course this is mainly a question of personal liking, but there are always some
considerations that have to be kept in mind. The track should be challenging and provide fun
for a long range, and so for it should be not too hard but not too easy also. And even
guest drivers should have a fair chance to pass. So do a lot of driving, invite some friends
and listen to their ratings and suggestions, before you go on with any scenery.
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